Dual domain interactive image restoration: basic algorithm

A. N. Hirani, T. Totsuka
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引用次数: 11

Abstract

This paper describes a new fast, iterative algorithm for interactive image noise removal. Given the locations of noisy pixels and a prototype image, the noisy pixels are to be restored in a natural way. Most existing image noise removal algorithms use either frequency domain information (e.g. low pass filtering) or spatial domain information (e.g median filtering or stochastic texture generation). However, for good noise removal, both spatial and frequency information must be used. The existing algorithms that do combine the two domains (e.g. Gerchberg-Papoulis and related algorithms) place the limitation that the image be band-limited and the band limits be known. Also, some of these may not work well when the noisy pixels are contiguous and numerous. Our algorithm combines the spatial and frequency domain information by using projection onto convex sets (POCS). But unlike previous methods it does not need to know image band limits and does not require the image to be band-limited. Results given here show noise removal from images with texture and prominent lines. The detailed textures as well as the pixels representing prominent lines are created by our algorithm for the noise pixels. The algorithm is fast, the cost being a few iterations (usually under 10), each requiring an FFT, IFFT and copying of a small neighborhood of the noise.
双域交互式图像恢复:基本算法
本文提出了一种新的交互式图像去噪快速迭代算法。给定噪声像素的位置和原型图像,以自然的方式恢复噪声像素。大多数现有的图像去噪算法要么使用频域信息(如低通滤波),要么使用空域信息(如中值滤波或随机纹理生成)。然而,为了更好地去除噪声,必须同时使用空间和频率信息。现有的结合这两个域的算法(例如Gerchberg-Papoulis和相关算法)限制了图像是带限制的,并且带限制是已知的。此外,当噪声像素是连续的且数量众多时,其中一些可能无法很好地工作。该算法通过凸集投影(POCS)将空间和频域信息相结合。但与以往的方法不同,它不需要知道图像的频带限制,也不要求图像是带限制的。这里给出的结果显示了对具有纹理和突出线条的图像的噪声去除。我们的算法为噪声像素创建了详细的纹理以及代表突出线条的像素。该算法速度很快,只需要几次迭代(通常在10次以下),每次迭代都需要FFT、IFFT和复制噪声的小邻域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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