Design Patterns for Wrapping Similar Legacy Systems with Common Service Interfaces

D. Millard, Y. Howard, Swapna Chennupati, H. Davis, E. Jam, L. Gilbert, G. Wills
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引用次数: 8

Abstract

Web services are increasingly being used to create a wide range of distributed systems, many of which involve legacy software. Developing service interfaces for these legacy systems can be difficult, as for interoperability reasons it is advantageous to use a common service interface that is independent of the particular legacy system behind it. This enables other services to interoperate with like legacy systems regardless of their implementation. Unfortunately, similar legacy systems can offer subtly different functionality from each other, making agreeing on a common interface difficult. This paper introduces three design patterns for managing this problem: lowest common denominator, most popular and negotiated interfaces. It formally presents these patterns and reflects on how they have been used within the domain of e-learning to wrap legacy systems that function as databases of objective questions
用公共服务接口包装类似遗留系统的设计模式
Web服务越来越多地被用于创建范围广泛的分布式系统,其中许多涉及遗留软件。为这些遗留系统开发服务接口可能很困难,因为出于互操作性的原因,使用独立于其背后的特定遗留系统的公共服务接口是有利的。这使得其他服务可以与类似的遗留系统进行互操作,而不管它们的实现如何。不幸的是,类似的遗留系统可能会提供彼此之间微妙不同的功能,使得很难就公共接口达成一致。本文介绍了管理此问题的三种设计模式:最小公分母、最流行和协商接口。它正式地呈现了这些模式,并反映了它们是如何在电子学习领域中使用的,以包装作为客观问题数据库的遗留系统
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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