On Creative Metaphors in Technology Design: Case "Magic"

Johanna Ylipulli, A. Luusua, T. Ojala
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引用次数: 17

Abstract

We explore how metaphors, and the metaphor of "magic" in particular, can be utilized in fostering layperson creativity within the context of a Participatory Design workshop. To explore this proposal, we scrutinize and combine perspectives from HCI, cultural anthropology, design studies and the study of creativity. We argue that understanding a metaphor, i.e. being aware of its cultural meanings is of great help when choosing the best metaphor for each purpose. The theoretical views we provide are reflected and elaborated upon through a discussion concerning an empirical case study, a multi-stakeholder workshop, arranged in order to create new visions and ideas for a "Hybrid Library", a library that combines virtual reality with services and physical amenities. Finally, we present a conceptual model that summarizes elements of a successful workshop employing creative metaphors.1
论科技设计中的创造性隐喻:“魔术”案例
在参与式设计工作坊的背景下,我们探索隐喻,特别是“魔法”的隐喻如何被用于培养外行人的创造力。为了探索这一建议,我们仔细研究并结合了HCI、文化人类学、设计研究和创造力研究的观点。我们认为,理解隐喻,即意识到它的文化意义,在为每个目的选择最好的隐喻时有很大的帮助。我们提供的理论观点通过一个关于实证案例研究的讨论得到了反映和阐述,这是一个多方利益相关者的研讨会,旨在为“混合图书馆”创造新的愿景和想法,一个将虚拟现实与服务和物理设施相结合的图书馆。最后,我们提出了一个概念模型,该模型总结了使用创造性隐喻的成功研讨会的要素
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