An Interactive Warping Method for Multi-channel VR Projection Display Systems with Quadric Surface Screens

Fang Sun, Weiliang Meng
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引用次数: 1

Abstract

In this paper, we present a practical non-camera-based interactive warping method for multi-channel immersive VR projection display systems with quadric surface screens. Instead of using one or multiple cameras as most previous methods did, we employ a commercial theodolite and a mouse to interactively calibrate each projector on site. By taking advantage of the nature of shape of the curved screen, we are able to perform fast, robust projector calibration and compute the warping map for each projector by taking other system information into account, i.e., position/frustum of the designed eye point (DEP). Compared with camera-based solutions, our method is accurate, cost-effective, simple to operate, and can reduce system set-up time and complexity efficiently. The feasibility of our method has been verified by many real site installations.
二次曲面屏幕多通道VR投影显示系统的交互翘曲方法
在本文中,我们提出了一种实用的非基于相机的交互式扭曲方法,用于具有二次曲面屏幕的多通道沉浸式VR投影显示系统。我们不像以前那样使用一个或多个摄像机,而是使用商用经纬仪和鼠标来交互式校准现场的每个投影仪。通过利用曲面屏幕的形状特性,我们能够执行快速、稳健的投影仪校准,并通过考虑其他系统信息(即设计的眼点(DEP)的位置/视台)来计算每个投影仪的扭曲图。与基于摄像机的解决方案相比,我们的方法准确、经济、操作简单,可以有效地减少系统设置时间和复杂性。我们的方法的可行性已通过许多实际现场安装得到验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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