Virtual Characters Meet the Uncanny Valley: A Literature Review Based on the Web of Science Core Collection (2007-2022)

Hui Jiang, Lin Cheng, Dalin Pan, Shuangbin Shi, Zhimeng Wang, Yuevi Xiao
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引用次数: 0

Abstract

Following the robots, whether virtual characters (VC) will cause the uncanny valley (UV) effect has become a new topic of UV studies, and also a topic that cannot be avoided by VC design and human-VC interaction. Based on the Web of Science core collection (WoSCC), this paper reviews literature on the topics of both the VC and UV (2007-2022) by summarizing the trends and methods research. It groups studies into three categories: verifying the UV and its influencing factors; suggestions for avoiding the UV; possibilities for crossing the UV. We suggest that, under current technological conditions, finding a proper balance between abstraction and high realism to avoid the risk of the UV is a sound choice for VC design, while also providing suggestions for future research.
虚拟人物与恐怖谷相遇:基于Web of Science核心合集(2007-2022)的文献回顾
继机器人之后,虚拟人物(VC)是否会产生恐怖谷效应成为了UV研究的新课题,也是VC设计和人机交互无法回避的课题。本文以Web of Science核心馆藏(WoSCC)为基础,综述了2007-2022年关于VC和UV主题的文献,总结了研究趋势和方法。它将研究分为三类:验证紫外线及其影响因素;避免紫外线的建议;穿越紫外线的可能性。我们认为,在目前的技术条件下,在抽象和高真实感之间找到适当的平衡,以避免紫外线的风险,是VC设计的一个合理选择,同时也为未来的研究提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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