Taking the Subjectivity out of UX Evaluation with Emotiv EPOC+

Manon Holman, F. Adebesin
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引用次数: 3

Abstract

Changes in the contemporary business environment are shifting the focus of designers and developers of Information Systems (IS) from a narrow focus on system usability to an overall user experience (UX). The subjective nature of UX meant that the majority of UX evaluation methods are subjective. However, advancements in new technologies now make it possible to evaluate UX objectively by collecting physiological data unobtrusively. In this study we explored the use of the Emotiv EPOC+ headset to collect electro-encephalography (EEG) patterns to 'examine' brain activities to determine the presence or absence of the emotion of anger, as well as 'performance metrics' on engagement, excitement, interest, focus, relaxation, and stress, in order to evaluate UX. The results showed that the Emotiv EPOC+ headset provides a low-cost means of evaluating UX objectively.
用Emotiv EPOC+消解用户体验评价的主观性
当代商业环境的变化正在将信息系统(IS)的设计师和开发人员的关注点从对系统可用性的狭隘关注转移到对整体用户体验(UX)的关注。用户体验的主观性意味着大多数用户体验评估方法都是主观的。然而,新技术的进步现在可以通过不显眼地收集生理数据来客观地评估用户体验。在这项研究中,我们探索了使用Emotiv EPOC+耳机收集脑电图(EEG)模式来“检查”大脑活动,以确定愤怒情绪的存在与否,以及参与、兴奋、兴趣、注意力、放松和压力等“表现指标”,以评估用户体验。结果表明,Emotiv EPOC+头戴式耳机提供了一种低成本的客观评价用户体验的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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