Interface: a real time facial animation system

José Daniel Ramos Wey, J. A. Zuffo, LSI-Laboratório de Sistemas Integráveis
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引用次数: 6

Abstract

The paper describes Interface, a real time facial animation system. The system uses a simple set of pre modeled facial expressions to create a wide range of emotions, mouth positions and complete head movements. The animation is done through layered groups of actions that combined gives the virtual actor complete freedom to perform different actions independently and simultaneously, without the intervention of the animator. Due to its software structure, Interface can be used as a "render plug-in" for an artificial intelligence program or a script based animation system. The system was successfully implemented using the languages Java and VRML, and can be executed through the Internet in PCs or workstations with a Java-enabled Web browser. Applications that can benefit from this system are interface agents, virtual reality systems and animation software, among others.
界面:一个实时面部动画系统
本文介绍了一个实时人脸动画系统Interface。该系统使用一组简单的预先建模的面部表情来创造各种各样的情绪、嘴巴位置和完整的头部动作。动画是通过分层的动作组完成的,这些动作组结合在一起,使虚拟演员完全自由地独立和同时执行不同的动作,而无需动画师的干预。由于其软件结构,Interface可以作为人工智能程序或基于脚本的动画系统的“渲染插件”。该系统使用Java和VRML语言成功实现,并可通过Internet在具有Java支持的Web浏览器的pc机或工作站中执行。可以从该系统中受益的应用程序包括接口代理、虚拟现实系统和动画软件等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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