Poster: Tangible Controllers for 3D Widgets

K. Kruszynski, R. V. Liere
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引用次数: 0

Abstract

We have used a tangible input device to control 3D widgets in a 3D VR environment. This can be a more efficient input method than unrestricted 6-DOF manipulation, since many 3D widgets impose some restrictions on how they can be manipulated. In particular for tasks that are in essence two-dimensional, such as drawing a contour on a surface, tangible controllers have advantages over unrestricted devices. This is especially useful in 3D environments which do not offer 2D input, such as the CAVE. We have combined the tangible controller with a 3D Magic Lens style visualization technique. We have conducted a small user study, in which we compare different input methods for drawing a contour on a three-dimensional curved surface using a 3D contour widget.
海报:3D部件的有形控制器
我们已经使用了一个有形的输入设备来控制3D虚拟现实环境中的3D小部件。这可能是一种比不受限制的6自由度操作更有效的输入法,因为许多3D小部件对它们的操作方式施加了一些限制。特别是对于本质上是二维的任务,例如在表面上绘制轮廓,有形控制器比不受限制的设备具有优势。这在不提供2D输入的3D环境(如CAVE)中尤其有用。我们将有形控制器与3D Magic Lens风格的可视化技术相结合。我们进行了一项小型用户研究,在该研究中,我们比较了使用3D轮廓小部件在三维曲面上绘制轮廓的不同输入方法。
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