USES OF 3D MODELING TECHNIQUES IN THE DIGITAL ARTS

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Abstract

With the rapid advances in visual perception and processing technologies, it has become easier to create 3D models (three dimensional visuals that have width height and depth data) of objects by processing 2D (two dimensional images that have width and height data like photography) images obtained from real life with the help of certain algorithms. These systems, which convert from two-dimensional painting to three-dimensional model format, now describe and translate most objects correctly. Like photogrametry and laser scanning, is used to quickly transfer large areas to 3D media, especially with coating materials. 3D images obtained by scanning 2D images show differences in terms of the obtained model quality and polygon density. This system, which serves to obtain very fast 3D models, is frequently used in computer games development, digital art and production / cinema studies, painting, sculpting, ceramic and photography to obtain a spesific result. In the research, image-based 3D model creation technologies were mentioned. The types of this technology and its usage purposes, methods and problems are the topics of this article Also problems faced while engaging the models accured from this methods to other platforms are included in the article. In this context, the aim of the study is to recognize the new scanning modeling processes and algorithms supported by artificial intelligence and to determine the usage areas of these modeling techniques in art. Keywords: Art, 3D Model, A.I., LIDAR, Photogrametry, Digital Art
在数字艺术中使用3d建模技术
随着视觉感知和处理技术的快速发展,通过对现实生活中获得的2D(如摄影等具有宽度和高度数据的二维图像)图像进行处理,并借助一定的算法,创建物体的3D模型(具有宽度、高度和深度数据的三维视觉)变得更加容易。这些系统从二维绘画转换为三维模型格式,现在可以正确地描述和翻译大多数物体。像摄影和激光扫描一样,用于快速将大面积转移到3D媒体上,特别是与涂层材料。通过扫描二维图像得到的三维图像在得到的模型质量和多边形密度方面存在差异。该系统用于获得非常快速的3D模型,经常用于电脑游戏开发,数字艺术和制作/电影研究,绘画,雕刻,陶瓷和摄影,以获得特定的结果。在研究中提到了基于图像的三维模型创建技术。该技术的类型及其使用目的、方法和问题是本文的主题。本文还包括将该方法获得的模型应用于其他平台时所面临的问题。在此背景下,本研究的目的是识别由人工智能支持的新的扫描建模过程和算法,并确定这些建模技术在艺术中的使用领域。关键词:艺术,3D模型,人工智能,激光雷达,摄影,数字艺术
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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