Response models for series of commands in gaming environment

Ida Bagus Kerthyayana Manuaba
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引用次数: 2

Abstract

In contrast to direct manual control of manipulators, telerobotic interaction based on human supervisory control allows operators to plan the movement of the remote machine by entering a series of commands as pre-defined positions. There are two possible kinds of response movements from executing this series of commands. Firstly, the robot moves towards the newly defined position immediately; or, secondly, the robot moves to achieve all the queued series of positions one by one. This paper describes an experiment to test the performance of two kinds of response movements under varying visual feedback scenarios. By applying a mixed reality environment as the telerobotics interface, this experiment makes use of virtual objects to provide additional information for planning and monitoring the process. The highest productivity is achieved using a queue-based model of interaction with additional visual cues. This is also compared to direct manual control and found to be considerably superior.
游戏环境中一系列命令的响应模型
与直接手动控制机械手相比,基于人类监督控制的远程机器人交互允许操作员通过输入一系列预先定义的位置命令来计划远程机器的运动。执行这一系列命令有两种可能的响应运动。首先,机器人立即向新定义的位置移动;或者,第二步,机器人依次移动以实现所有排队序列的位置。本文描述了在不同视觉反馈场景下测试两种反应动作性能的实验。本实验采用混合现实环境作为远程机器人界面,利用虚拟物体为规划和监控过程提供额外的信息。使用带有附加视觉提示的基于队列的交互模型可以实现最高的生产力。这也与直接手动控制相比,发现相当优越。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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