Virtual musculoskeletal arm and robotic arm driven by a biomimetic model of sensorimotor cortex with reinforcement learning

S. Dura-Bernal, G. Chadderdon, S. Neymotin, Xianlian Zhou, A. Przekwas, J. Francis, W. Lytton
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引用次数: 10

Abstract

Neocortical mechanisms of learning sensorimotor control involve a complex series of interactions at multiple levels, from synaptic mechanisms to network connectomics. We developed a model of sensory and motor cortex consisting of several hundred spiking model-neurons. A biomimetic model (BMM) was trained using spike-timing dependent reinforcement learning to drive a simple kinematic two-joint virtual arm in a motor task requiring convergence on a single target. After learning, networks demonstrated retention of behaviorally-relevant memories by utilizing proprioceptive information to perform reach-to-target from multiple starting positions. We utilized the output of this model to drive mirroring motion of a robotic arm. In order to improve the biological realism of the motor control system, we replaced the simple virtual arm model with a realistic virtual musculoskeletal arm which was interposed between the BMM and the robot arm. The virtual musculoskeletal arm received input from the BMM signaling neural excitation for each muscle. It then fed back realistic proprioceptive information, including muscle fiber length and joint angles, which were employed in the reinforcement learning process. The limb position information was also used to control the robotic arm, leading to more realistic movements. This work explores the use of reinforcement learning in a spiking model of sensorimotor cortex and how this is affected by the bidirectional interaction with the kinematics and dynamic constraints of a realistic musculoskeletal arm model. It also paves the way towards a full closed-loop biomimetic brain-effector system that can be incorporated in a neural decoder for prosthetic control, and used for developing biomimetic learning algorithms for controlling real-time devices. Additionally, utilizing biomimetic neuronal modeling in brain-machine interfaces offers the possibility for finer control of prosthetics, and the ability to better understand the brain.
基于强化学习的感觉运动皮质仿生模型驱动的虚拟肌肉骨骼臂和机械臂
学习感觉运动控制的新皮层机制涉及从突触机制到网络连接组学等多个层面的一系列复杂的相互作用。我们建立了一个由数百个脉冲模型神经元组成的感觉和运动皮层模型。利用峰值时间相关强化学习训练仿生模型(BMM)来驱动一个简单的运动双关节虚拟机械臂,用于需要收敛于单个目标的运动任务。学习后,神经网络通过利用本体感受信息从多个起始位置执行到达目标的操作,证明了行为相关记忆的保留。我们利用该模型的输出来驱动机械臂的镜像运动。为了提高运动控制系统的生物真实感,我们用一个真实的虚拟肌肉骨骼手臂来代替简单的虚拟手臂模型,并将其插入到BMM和机械手臂之间。虚拟的肌肉骨骼手臂接收到来自BMM信号的输入,每个肌肉的神经兴奋。然后反馈真实的本体感受信息,包括肌纤维长度和关节角度,这些信息被用于强化学习过程。肢体位置信息还用于控制机械臂,从而实现更逼真的运动。这项工作探讨了强化学习在感觉运动皮层尖峰模型中的使用,以及这是如何受到与现实肌肉骨骼手臂模型的运动学和动态约束的双向相互作用的影响。它还为全闭环仿生脑效应系统铺平了道路,该系统可以集成在用于假肢控制的神经解码器中,并用于开发用于控制实时设备的仿生学习算法。此外,在脑机接口中利用仿生神经元建模提供了更好地控制假肢的可能性,以及更好地理解大脑的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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