Automating assessment in video game teletherapy: Data cutting

Martin Scott, W. Blewitt, G. Ushaw, J. Shi, G. Morgan, J. Eyre
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Abstract

In this paper we describe how a video game designed to deliver a rehabilitation therapy can produce data of a standard that is clinically useful. Our approach is based entirely on commodity video game hardware, making our solution one that may be delivered in a cost efficient manner. The step of ensuring data fidelity was crucial in allowing clinical assessment to be derived from standard video game technology without therapist intervention. We achieved this by cutting the data to provide our statistical model with only the information that accurately represented patient activities that contribute to clinical assessment.
电子游戏远程治疗中的自动化评估:数据切割
在本文中,我们描述了如何设计一个视频游戏提供康复治疗可以产生一个标准的数据,是临床上有用的。我们的方法完全基于商品视频游戏硬件,这使得我们的解决方案能够以一种成本有效的方式交付。确保数据保真度的步骤对于在没有治疗师干预的情况下从标准电子游戏技术中得出临床评估至关重要。为了实现这一目标,我们对数据进行了删减,使我们的统计模型只包含准确代表患者活动的信息,这些信息有助于临床评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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