A Methodology and Design Process for System Generated User Interruption based on Context, Preferences, and Situation Awareness

A. Godbole, W. Smari
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引用次数: 15

Abstract

Over the past few decades, electronic devices and computing systems have evolved from being rigid, complex and inflexible, to becoming highly dynamic, and responsive. While these properties have the potential to make them user friendly and human centric, they also bring about inherent drawbacks, such as user interruptions caused by a variety of system generated events. In general, interruptions cannot be eliminated and hence need to be handled since they are essential for activities such as interaction, event notification, automation, and so on. This paper discusses the fundamentals of system generated interruption and presents a comprehensive taxonomy that incorporates past and current works on interruption handling techniques and solutions. The paper also proposes a methodology and design process for the developing of interruption aware systems that are based on the use of knowledge gathered from users' preferences, surroundings and situations via information elicitation. These incorporate user based design techniques, learning mechanisms, and preference elicitation methods in order to develop models that accurately take context, user's preferences/profiles and situations into account while designing for interruption awareness
基于上下文、偏好和情况感知的系统生成用户中断的方法和设计过程
在过去的几十年里,电子设备和计算系统已经从僵化、复杂和不灵活发展到高度动态和响应性。虽然这些属性有可能使它们变得用户友好和以人为中心,但它们也带来了固有的缺点,例如由各种系统生成的事件引起的用户中断。通常,中断是无法消除的,因此需要处理,因为它们对于交互、事件通知、自动化等活动是必不可少的。本文讨论了系统生成中断的基本原理,并提出了一个综合的分类法,该分类法结合了过去和当前在中断处理技术和解决方案方面的工作。本文还提出了一种开发中断感知系统的方法和设计过程,该系统基于使用通过信息引出从用户偏好、环境和情况中收集的知识。这些方法结合了基于用户的设计技术、学习机制和偏好激发方法,以便在设计中断感知时开发能够准确地考虑上下文、用户偏好/配置文件和情况的模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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