Design, implementation and preliminary tests of E-ducation platform

Luis Dias, F. Soares, V. Carvalho, J. Machado, C. Leão
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Abstract

This paper presents the implementation, testing and preliminary validation of three didactic games to apply in the Education platform. The games were defined in accordance to the teachers responsible for the 1st cycle students of Basic Education (6–10 years old) dedicated to the learning of main areas in this cycle of study. The games were tested in a small community of students from which the results and the impact of the games were recorded. The first results point out that E-ducation is an appealing platform with different game scenarios that can be used as an adequate learning tool.
电子教育平台的设计、实现和初步测试
本文介绍了三种教学游戏在教育平台上应用的实现、测试和初步验证。这些游戏是根据负责基础教育第一阶段学生(6-10岁)的教师来定义的,他们致力于学习这一阶段的主要领域。这些游戏在一小群学生中进行测试,并记录游戏的结果和影响。第一个结果指出,电子教育是一个具有不同游戏场景的吸引人的平台,可以用作适当的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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