Game Concepts in Learning and Teaching Process

I. A. S. Concilio, P. H. Braga
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引用次数: 7

Abstract

The traditional teaching and learning process has undergone several transformations in order to increase the engagement and motivation of students in relation to the content studied. The emergence of learning management systems, along with the adoption of games or gamification features, make the instructional process more stimulating and dynamic. Educators also seek to identify appropriate pedagogical strategies in the context of motivational design and the study of emotions. This chapter aims to present different approaches to playful learning and also discuss good practices in the use of frameworks created based on students' emotional components and instructional design in order to make game-based learning and the use of gamification more effective and engaging.
学与教过程中的游戏概念
为了提高学生对所学习内容的参与度和积极性,传统的教学过程经历了几次转变。学习管理系统的出现,以及游戏或游戏化功能的采用,使教学过程更具刺激性和动态性。教育工作者还寻求在动机设计和情感研究的背景下确定适当的教学策略。本章旨在介绍游戏学习的不同方法,并讨论使用基于学生情感成分和教学设计的框架的良好实践,以使基于游戏的学习和游戏化的使用更加有效和吸引人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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