{"title":"Exploiting the predictability of TCP's steady-state behavior to speed up network simulation","authors":"Qi He, M. Ammar, G. Riley, R. Fujimoto","doi":"10.1109/MASCOT.2002.1167066","DOIUrl":null,"url":null,"abstract":"In discrete-event network simulation, a significant portion of resources and computation are dedicated to the creation and processing of packet transmission events. For large-scale network simulations with a large number of high-speed data flows, the processing of packet events is the most time consuming aspect of the simulation. We develop a technique that saves on the processing of packet events for TCP flows using the well established results showing that the average behavior of a TCP flow is predictable given a steady-state path condition. We exploit this to predict the average behavior of a TCP flow over a future period of time where steady-state conditions hold, thus allowing for a reduction (or elimination) of the processing required for packet events during this period. We consider two approaches to predicting TCP's steady-state behavior: using throughput formulas or by direct monitoring of a flow's throughput in a simulation. We design a simulation framework that provides the flexibility to incorporate this method of simulating TCP packet flows. Our goal is (1) to accommodate different network configurations, on/off flow behavior and interaction between predicted flows and packet-based flows; and (2) to preserve the statistical behavior of every entity in the system, from hosts to routers to links, so as to maintain the accuracy of the network simulation as a whole. In order to illustrate the promise of this idea we implement it in the context of the ns2 simulation system. A set of experiments illustrate the speedup and approximation of the simulation framework under different scenarios and for different network performance metrics.","PeriodicalId":384900,"journal":{"name":"Proceedings. 10th IEEE International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunications Systems","volume":"365 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 10th IEEE International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunications Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASCOT.2002.1167066","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
In discrete-event network simulation, a significant portion of resources and computation are dedicated to the creation and processing of packet transmission events. For large-scale network simulations with a large number of high-speed data flows, the processing of packet events is the most time consuming aspect of the simulation. We develop a technique that saves on the processing of packet events for TCP flows using the well established results showing that the average behavior of a TCP flow is predictable given a steady-state path condition. We exploit this to predict the average behavior of a TCP flow over a future period of time where steady-state conditions hold, thus allowing for a reduction (or elimination) of the processing required for packet events during this period. We consider two approaches to predicting TCP's steady-state behavior: using throughput formulas or by direct monitoring of a flow's throughput in a simulation. We design a simulation framework that provides the flexibility to incorporate this method of simulating TCP packet flows. Our goal is (1) to accommodate different network configurations, on/off flow behavior and interaction between predicted flows and packet-based flows; and (2) to preserve the statistical behavior of every entity in the system, from hosts to routers to links, so as to maintain the accuracy of the network simulation as a whole. In order to illustrate the promise of this idea we implement it in the context of the ns2 simulation system. A set of experiments illustrate the speedup and approximation of the simulation framework under different scenarios and for different network performance metrics.