Invited speech: Virtual Reality and interactive and immersive planning for the assistance to manipulation or navigation

P. Fillatreau
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Abstract

In industry, whereas the economic competition increases, up-to-date industrial products are more and more integrated and the tasks related to their lifecycle (assembly, maintenance, disassembly…) have to be performed under sometimes very strong geometric constraints. In the context of Industry 4.0 (Factory of the Future) and PLM (Product Lifecycle Management), industrial companies therefore express the needs to validate these tasks from design stage on, in order to be able to update the design of these products (before manufacturing the physical prototypes) if needed. Such an approach allows to reduce development time and cost, to detect errors as early as possible, and to target more environment friendly development processes. When simulating such complex scenarios, it is necessary to deal with the relative positioning or to the movement of objects and of resources (machines, robots, human operators) that manipulate them. A key issue is then to find a path, a trajectory, a movement to show the feasibility of scenarios and simulate what the execution of a task will be. Our works deal with the assistance to the simulation and validation of such complex scenarios in Virtual Reality. We present the original scientific approach on which these works are based: the joint use of motion planning and VR techniques to validate the feasibility of the movement for the simulated scenarios in an interactive and immersive way, with visuo-haptic guidance to the human operator in the loop. The initial approach was based on the use of purely geometric models. In order to improve the relevance of the assistance and the modalities of interaction and control sharing (authority sharing and intents detection) between the VR platform and the human operator, we then considered higher abstraction level (topological and semantic) data than the purely geometrical data traditionally used. Finally, for a better, task- or trade-oriented assistance, and in order to move from the “virtual experience” to the “trade-oriented experience”, our work now targets the development of joint, interactive and immersive task and path planning strategies.
特邀演讲:虚拟现实和交互式沉浸式规划,以辅助操作或导航
在工业中,随着经济竞争的加剧,最新的工业产品越来越一体化,与其生命周期相关的任务(组装、维护、拆卸……)必须在有时非常强的几何约束下执行。在工业4.0(未来工厂)和PLM(产品生命周期管理)的背景下,工业公司因此表达了从设计阶段开始验证这些任务的需求,以便能够在需要时更新这些产品的设计(在制造物理原型之前)。这样的方法可以减少开发时间和成本,尽可能早地检测错误,并以更加环境友好的开发过程为目标。在模拟如此复杂的场景时,有必要处理物体和资源(机器,机器人,人类操作员)的相对定位或运动。关键问题是找到一个路径,一个轨迹,一个运动来显示场景的可行性,并模拟任务的执行。我们的工作是在虚拟现实中协助模拟和验证这些复杂的场景。我们提出了这些作品所基于的原始科学方法:联合使用运动规划和VR技术,以交互式和沉浸式的方式验证模拟场景中运动的可行性,并为循环中的人类操作员提供视觉-触觉指导。最初的方法是基于使用纯粹的几何模型。为了提高辅助的相关性,以及VR平台与人类操作员之间交互和控制共享(权限共享和意图检测)的模式,我们考虑了比传统上使用的纯几何数据更高的抽象级别(拓扑和语义)数据。最后,为了更好地提供任务或贸易导向的帮助,为了从“虚拟体验”转向“贸易导向体验”,我们现在的工作目标是开发联合的、交互式的、沉浸式的任务和路径规划策略。
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