Putting Computing on the Table: Using Physical Games to Teach Computer Science

Jennifer Parham-Mocello, Martin Erwig, M. Niess, Jason Weber, Madelyn Smith, Garrett Berliner
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Abstract

We describe a new introductory CS curriculum for middle schools that focuses on teaching CS concepts using the instructions and rules for playing simple, physical games. We deliberately avoid the use of technology and, in particular, programming, and we focus on games, such as tossing a coin to see who goes first and playing Tic-Tac-Toe. We report on middle-school students' understanding of basic CS concepts and their experiences with the curriculum. After piloting the curriculum in 6th and 7th grade electives, we found that students liked the curriculum and using games, while some other students reported struggling with the technical content in the algorithm unit and vocabulary across the curriculum. Overall, students gained an understanding of abstraction and representation, and most students could define an algorithm and recognize a condition. However, they could not correctly organize the instructions of an algorithm. Our results suggest that the non-coding, game-based curriculum engaged middle school students in basic CS concepts at the middle school level, but we believe there is room for improvement in delivering technical content and vocabulary related to algorithms.
把计算摆在桌面上:用物理游戏来教授计算机科学
我们为中学介绍了一个新的计算机科学入门课程,重点是使用简单的物理游戏的说明和规则来教授计算机科学概念。我们故意避免使用技术,特别是编程,我们专注于游戏,比如扔硬币看谁先走,玩一字棋。我们报告中学生对计算机科学基本概念的理解和他们对课程的体验。在对六年级和七年级选修课的课程进行试点后,我们发现学生们喜欢课程和使用游戏,而其他一些学生报告说,在算法单元的技术内容和课程中的词汇方面遇到了困难。总的来说,学生们对抽象和表示有了一定的理解,大多数学生可以定义一个算法和识别一个条件。然而,他们不能正确地组织算法的指令。我们的研究结果表明,非编码、基于游戏的课程让中学生掌握了中学水平的基本计算机科学概念,但我们认为,在提供与算法相关的技术内容和词汇方面,还有改进的空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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