Sketching with a low-latency electronic ink drawing tablet

A. Henzen, Neculai Ailenei, F. D. Fiore, F. Reeth, J. Patterson
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引用次数: 11

Abstract

Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This paper describes a paper-like drawing tablet which uses electronic ink as its output medium with stylus-based touchpanel input. The device mimics the experience of drawing in a manner which can be adjusted to approach the feel of different kinds of paper. We discuss further some basic issues which need to be addressed in managing interfacing to such a device, specifically the avoidance of the legacy of mouse-oriented point-and-click interfaces which have influenced GUI design for so long. We see a sketch-based model for interaction, based on free-form curve drawing, as being the way forward but new interaction models are required. The tablet is initially intended to serve as an input-device for cartoon drawing and editing, so the product of any sketching process has to be presented to the rest of the animation data-path in terms of a conventional curve model, here Bézier chains. We discuss models for achieving this without having to resort to legacy curve-editing techniques which have no counterpart in drawing on paper or in the repertoire of the traditional animator. Potential uses of these interaction techniques go well beyond supporting the cartoon drawing application.
使用低延迟电子墨水绘图板进行素描
在纸上画画是一种体验,它仍然是任何输入设备无法比拟的,在计算机上绘制的准确性,灵巧性和使用的总体愉悦性。本文介绍了一种以电子墨水为输出介质,触摸屏触控笔输入的类纸画板。该设备模仿的方式,可以调整到接近不同种类的纸的感觉绘画的经验。我们进一步讨论了在管理这种设备的界面时需要解决的一些基本问题,特别是避免长期影响GUI设计的面向鼠标的指向和点击界面的遗留问题。我们看到基于草图的交互模型,基于自由形式的曲线绘制,是前进的方向,但需要新的交互模型。平板电脑最初的目的是作为动画绘制和编辑的输入设备,因此任何草图绘制过程的产物都必须以传统曲线模型的形式呈现给动画数据路径的其余部分,这里是bassazier链。我们讨论了实现这一目标的模型,而不必诉诸于在纸上绘图或传统动画师的曲目中没有对应的传统曲线编辑技术。这些交互技术的潜在用途远远超出了对卡通绘图应用程序的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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