Towards integration of user-centered designed tutorials for better virtual reality immersion

S. F. M. Zaidi, C. Moore, Himanshu Khanna
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引用次数: 5

Abstract

Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly to on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put tutorial sessions for the users to understand how the game works. In this paper, we suggested that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.
朝着整合以用户为中心的设计教程,以获得更好的虚拟现实沉浸感
最近,虚拟现实(VR)一直在为教育、健康科学和娱乐做出贡献。这项技术使自己足够灵活,可以满足不同年龄的用户。此外,头戴式显示器(hmd)增加了VR环境中的沉浸感。然而,如果没有适当地指导用户如何与环境互动,有时用户就很难沉浸其中,这给原本期望的娱乐体验增加了压力。在VR商业工作室中,VR曝光前关于环境的动手指导很常见。此外,VR游戏开发者在完成游戏后,为用户提供教程,让他们了解游戏是如何运作的。在本文中,我们建议为VR游戏提供沉浸式用户中心设计(UCD)教程,包括其他高交互性和粘性环境。这种方法允许用户在进入完整的VR沉浸之前,通过良好的描述性和交互式教程获得不干涉的体验和成就感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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