A model of real-virtual object interactions in stereoscopic augmented reality environments

Ming Hou
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引用次数: 5

Abstract

We find a practical solution to improve remote 3D measurement accuracy by investigating surface effects on a real-virtual object alignment task in a stereoscopic augmented reality environment. A psychophysical method of adjustment was used for aligning a computer-generated graphic virtual pointer with the designated targets on the image of a real hemisphere surface. The known conflict between binocular fusion and object occlusion cues was confirmed to play a major role as an extra depth cue. Surface texture density had significant impact on real-virtual object alignment task. A model was proposed for the process of detecting the interactions of real-virtual objects and guidelines were also given for augmented reality interface design accordingly.
立体增强现实环境中真实-虚拟物体交互模型
我们找到了一个实用的解决方案,以提高远程三维测量精度,通过研究在一个立体增强现实环境中的真实-虚拟对象对齐任务的表面效应。采用心理物理调整方法,将计算机生成的图形虚拟指针与真实半球表面图像上的指定目标对齐。已知的双目融合和物体遮挡线索之间的冲突被证实作为额外的深度线索发挥了主要作用。表面纹理密度对实-虚物体对齐任务有显著影响。提出了一种检测实-虚拟物体交互过程的模型,并给出了增强现实界面设计的指导原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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