Crossover Applications

Brian Wilke, Jonathan Metzgar, Keith Johnson, S. Semwal, B. Snyder, KaChun Yu, D. Neafus
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引用次数: 10

Abstract

VR applications provide an opportunity to study a variety of new applications. One of the focus areas of the media convergence, games and media integration (McGMI) program is to develop new media applications for the visually impaired population. We are particularly interested in developing applications which are at the same time interesting for the sighted population as well¿hence the title ¿ crossover applications. Bonnie Snyder, who has been working with the visually impaired population for more than twenty years, visited a group of students early in the Fall 2008 As many typical applications are geared toward sighted population, the cost of software and hardware systems tend to be a lot higher. In addition, several games, developed for primarily the sighted, provide minimal interaction for the blind. Although this issue remains a topic of discussion in both IEEE VR and ISMAR and related conferences, much more can be done. We used this as motivation and developed three applications for both the sighted and the visually impaired population (a) Hatpic chess program combines PHANToM force feedback interaction with OpenAL audio; (b) Simple hand movement recognition on iPhone provides a hierarchical menu application; (c) Barnyard fun program uses interesting animal-sound feedback to facilitate spatial selection. In future, we expect to conduct testing of these applications in Denver Museum as possible.
跨应用程序
虚拟现实应用为研究各种新应用提供了机会。媒体融合,游戏和媒体整合(McGMI)计划的重点领域之一是为视障人群开发新的媒体应用程序。我们特别感兴趣的是开发同时对视力正常的人群也很有趣的应用程序,因此称为“交叉应用程序”。邦妮·斯奈德(Bonnie Snyder)从事视障人群的工作已有20多年了,她在2008年秋天早些时候拜访了一群学生。由于许多典型的应用程序都是面向视力良好的人群的,因此软件和硬件系统的成本往往要高得多。此外,一些主要为有视力的人开发的游戏为盲人提供了最少的互动。虽然这个问题仍然是IEEE VR和ISMAR以及相关会议讨论的主题,但可以做的还有很多。我们以此为动力,为视力正常和视障人群开发了三个应用程序(a) Hatpic国际象棋程序结合了PHANToM力反馈交互和OpenAL音频;(b) iPhone上简单的手部动作识别提供了一个分层菜单应用程序;(c) Barnyard娱乐程序使用有趣的动物声音反馈,方便空间选择。未来,我们希望尽可能在丹佛博物馆对这些应用程序进行测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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