Easigami: virtual creation by physical folding

Yingdan Huang, M. Eisenberg
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引用次数: 28

Abstract

With the advent of affordable three-dimensional printing and fabrication devices, the design of 3D objects has become an increasingly central activity in creative computational work. A recurring issue in this sort of design, however, is overcoming the "two-dimensional bottleneck" of the standard computer screen and associated conventional input devices: that is, it is difficult to create and visualize tangible objects using such hardware combination and (generally complex) modeling software. As a consequence, there is a growing need for a variety of innovative 3D input tools and techniques that allow users to create, customize, and visualize spatial objects and information "by hand". This paper describes a working example of such a tool: a tangible 3D sketching tool called Easigami, which permits users to assemble a wide variety of polyhedral objects by connecting and folding polygonal pieces. The physical arrangement of Easigami pieces is read into a computer and displayed interactively, in real time. Thus Easigami, by its design, blends the natural physical ability of folding paper-like materials with the power of computational representation. This paper describes the design of Easigami, presents a scenario of its use, and outlines ongoing and planned future work of the system.
Easigami:通过物理折叠进行虚拟创造
随着经济实惠的三维打印和制造设备的出现,三维物体的设计已经成为创造性计算工作中越来越重要的活动。然而,在这种设计中,一个反复出现的问题是克服标准计算机屏幕和相关传统输入设备的“二维瓶颈”:也就是说,很难使用这种硬件组合和(通常复杂的)建模软件来创建和可视化有形对象。因此,对各种创新的3D输入工具和技术的需求日益增长,这些工具和技术允许用户“手工”创建、定制和可视化空间对象和信息。本文描述了这种工具的一个工作示例:一个名为Easigami的有形3D素描工具,它允许用户通过连接和折叠多边形碎片来组装各种多面体物体。Easigami作品的物理排列被读取到计算机中,并以交互方式实时显示。因此,Easigami通过其设计,将折叠类似纸的材料的自然物理能力与计算表示的能力结合在一起。本文描述了Easigami的设计,给出了它的使用场景,并概述了系统正在进行的和计划的未来工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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