Assessing the Experience of Immersion in Electronic Games

A. Bastos, R. Gomes, Clemilson Costa dos Santos, J. G. R. Maia
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引用次数: 7

Abstract

Despite the definition of immersion still being a source of controversy, it is generally accepted as a quality that turns experiences more appealing. Modern electronic games stand out as a notably immersive media, especially when the recent advances in consumer-level virtual reality hardware are taken into account. Development of immersive games requires not only a theoretical background usually found in literature but more practical guidelines for assisting developers to endow their experiences with actual immersion. In this paper, we investigate specific features that confer the quality of immersion to an electronic game based on the analysis of titles the audience consider as immersive. We developed a prototype of an immersive game based on these features. Comparative evaluation of our prototype and the selected titles suggests that six features were able to provide an immersive experience in games
评估电子游戏中的沉浸体验
尽管沉浸感的定义仍然存在争议,但它被普遍认为是一种能够让游戏体验更具吸引力的品质。现代电子游戏作为一种引人注目的沉浸式媒体脱颖而出,尤其是考虑到最近消费者级虚拟现实硬件的进步。开发沉浸式游戏不仅需要在文学作品中找到理论背景,还需要更实用的指导方针来帮助开发者赋予他们的游戏体验真正的沉浸感。在本文中,我们基于对用户认为具有沉浸感的游戏的分析,研究赋予电子游戏沉浸感质量的具体特征。我们基于这些功能开发了一款沉浸式游戏原型。通过对我们的原型和所选游戏的比较评估,我们发现有6个功能能够提供沉浸式的游戏体验
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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