Visual and unplugged coding with smart toys

Sara Capecchi, Cristina Gena, Ilaria Lombardi
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引用次数: 1

Abstract

Our Computer science k-12 education research group the educational toy company Quercetti have been collaborating together to design and manufacture toys that help stimulate and consolidate so-called computational thinking. This approach has been inspired by methods already consolidated in the literature and widespread worldwide such as the Bebras tasks and CS-Unplugged. This paper describes two of these smart toys, their design process, some evaluation’s results, and finally feedback and reviews from buyers. The main activities proposed by these toys leverage visual coding through small colored physical items (e.g., pegs and balls) to deliver the unplugged activities to young users.
视觉和不插电编码与智能玩具
我们的计算机科学k-12教育研究小组和教育玩具公司Quercetti一直在合作设计和制造有助于刺激和巩固所谓的计算思维的玩具。这种方法的灵感来自于已经在文献中得到巩固并在世界范围内广泛传播的方法,如Bebras任务和CS-Unplugged。本文介绍了这两款智能玩具,它们的设计过程,一些评估结果,最后是买家的反馈和评论。这些玩具提出的主要活动利用视觉编码,通过小的彩色物理物品(例如,钉子和球)向年轻用户提供不插电的活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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