Controllable conformal maps for shape deformation and interpolation

O. Weber, C. Gotsman
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引用次数: 79

Abstract

Conformal maps are considered very desirable for planar deformation applications, since they allow only local rotations and scale, avoiding shear and other visually disturbing distortions of local detail. Conformal maps are also orientation-preserving C∞ diffeomorphisms, meaning they are extremely smooth and prevent unacceptable "foldovers" in the plane. Unfortunately, these maps are also notoriously difficult to control, so working with them in an interactive animation scenario to achieve specific effects is a significant challenge, sometimes even impossible. We describe a novel 2D shape deformation system which generates conformal maps, yet provides the user a large degree of control over the result. For example, it allows discontinuities at user-specified boundary points, so true "bends" can be introduced into the deformation. It also allows the prescription of angular constraints at corners of the target image. Combining these provides for a very effective user experience. At the heart of our method is a very natural differential shape representation for conformal maps, using so-called "conformal factors" and "angular factors", which allow more intuitive control compared to representation in the usual spatial domain. Beyond deforming a given shape into a new one at each key frame, our method also provides the ability to interpolate between shapes in a very natural way, such that also the intermediate deformations are conformal. Our method is extremely efficient: it requires only the solution of a small dense linear system at preprocess time and a matrix-vector multiplication during runtime (which can be implemented on a modern GPU), thus the deformations, even on extremely large images, may be performed in real-time.
用于形状变形和插值的可控保角映射
保形图被认为是非常理想的平面变形应用,因为它们只允许局部旋转和比例,避免剪切和其他视觉干扰局部细节的扭曲。共形映射也是保持方向的C∞微分同态,这意味着它们非常光滑,并且在平面上防止不可接受的“折叠”。不幸的是,这些地图也很难控制,所以在交互式动画场景中使用它们来实现特定效果是一个重大挑战,有时甚至是不可能的。我们描述了一种新的二维形状变形系统,它生成保形映射,但为用户提供了对结果的很大程度的控制。例如,它允许在用户指定的边界点处出现不连续,因此可以在变形中引入真正的“弯曲”。它还允许在目标图像的角处规定角度约束。将这些组合在一起可以提供非常有效的用户体验。我们的方法的核心是一个非常自然的保角映射的微分形状表示,使用所谓的“保角因子”和“角因子”,与通常的空间域的表示相比,它允许更直观的控制。除了在每个关键帧将给定形状变形为新形状之外,我们的方法还提供了以非常自然的方式在形状之间进行插值的能力,这样中间变形也是保形的。我们的方法非常有效:它只需要在预处理时解决一个小的密集线性系统,在运行时进行矩阵向量乘法(这可以在现代GPU上实现),因此即使在非常大的图像上,也可以实时执行变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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