Modding modern board games for e-learning: a collaborative planning exercise about deindustrialization

Micael Sousa
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引用次数: 3

Abstract

The paper describes an experience of applying analog games in online educational environments as a way to respond to the pandemic restrictions. Combing these games with online collaborative tools like Zoom and Google Drive allows to transform them into serious game tools. The experience happened during a class to teach collaborative decision-making, part of the environmental engineering master's degree course of the Nova University of Lisbon. The invited teacher acted as the facilitator of the serious game approach. The facilitator presented students with the challenge to create, debate, and deliberate proposals about urban renewal in a city passing by a deindustrialization process. Through this game-based method, players had a pleasant experience and reached the intended game and lesson goals.
为电子学习改造现代棋盘游戏:关于去工业化的协作规划练习
本文描述了在在线教育环境中应用模拟游戏作为应对流行病限制的一种方式的经验。将这些游戏与Zoom和谷歌Drive等在线协作工具结合起来,就可以将它们转变为严肃的游戏工具。这一经历发生在里斯本新大学环境工程硕士学位课程的协作决策课上。被邀请的老师充当了严肃游戏方法的促进者。主持人向学生们提出了一个挑战,即在一个经历了去工业化过程的城市中,创造、辩论和审议关于城市更新的建议。通过这种基于游戏的方法,玩家获得了愉快的体验,并达到了预期的游戏和课程目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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