Location-based mobile applications to experience collective memory

M. Linaza, Isabel Torre, Y. Cobos, Miren Koro Campos, Mauro Peñalba, A. Labandibar
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引用次数: 2

Abstract

Mobile learning technologies can provide an important added-value to cultural tourism by supporting visitors in their direct field experience. Providing engaging experiences is a key factor to the success of educational and entertainment products. We have researched how mobile gaming can help tourists and citizens enhancing their experience when interacting with Cultural Heritage. GeoJoko aims at designing and implementing context-based mobile games that will allow users to enhance their experience about Cultural Heritage and collective memory. The prototype includes location technologies that provide the location of each of the players in real time. Contents can be both streamed in real time over the infrastructure provided by the Public Administration within the "wireless cities" concept or downloaded to the mobile device of the player. This approach is innovative since it exploits the challenge of location-based serious games in order to implement a mobile learning service that supports the user understanding the elements of Cultural Heritage.
基于位置的移动应用体验集体记忆
移动学习技术可以通过支持游客的直接现场体验,为文化旅游提供重要的附加价值。提供吸引人的体验是教育和娱乐产品成功的关键因素。我们已经研究了手机游戏如何帮助游客和市民在与文化遗产互动时增强他们的体验。GeoJoko旨在设计和实现基于情境的手机游戏,让用户增强他们对文化遗产和集体记忆的体验。原型包含了实时提供每个玩家位置的定位技术。在“无线城市”概念中,内容既可以通过公共管理提供的基础设施实时传输,也可以下载到玩家的移动设备上。这种方法具有创新性,因为它利用了基于地理位置的严肃游戏的挑战,从而实现了支持用户理解文化遗产元素的移动学习服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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