Research on Detecting Face and Hands for Motion-Based Game Using Web Camera

Young Jae Lee, Daeho Lee
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引用次数: 9

Abstract

In this paper, we present a new approach of detecting face and hands for the purpose of motion-based game production. In the process, the Web camera has been used to effectively capture and trace the images of the gamer¿s movements. Based on the analyzing algorithm, information on face, eye and hand location and movements has been searched by means of various methods such as color difference, movement information, notch filter and face detection algorithm. With this information found, interaction with object in virtual space has been materialized and movement modeling on action and reaction in collision has been proposed. Most of all, the first person motion-based game which was produced with the proposed algorithm was able to show the validity and robust performance of the proposed algorithm. The proposed method can be applied as the basic algorithm for the production of motion-based game.
基于网络摄像头的动作游戏人脸和手的检测研究
在本文中,我们提出了一种新的检测人脸和手的方法,用于基于动作的游戏制作。在这个过程中,网络摄像头被用来有效地捕捉和追踪玩家的动作图像。在分析算法的基础上,利用色差、运动信息、陷波滤波、人脸检测算法等多种方法对人脸、眼、手的位置和运动信息进行搜索。利用这些信息,实现了与虚拟空间中物体的相互作用,并提出了碰撞中作用和反应的运动建模。最重要的是,使用该算法生成的第一人称动作游戏能够显示该算法的有效性和鲁棒性。该方法可作为基于动作的游戏制作的基本算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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