DIGITAL GAMES

Lynn Alves
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引用次数: 36

Abstract

The chapter aims at socializing the results of the investigation that the Gamebook Guardiões da Floresta (Gamebook Guardians of the Forest) had as an interactive, ludic, and mediator environment for stimulation of executive functions for children 8-12 years of age. The research was of a qualitative nature, characterized as a collaborative process of development and research on children, in the Municipal School Roberto Santos, Salvador, Bahia, having participant observation and sensitive listening as investigative devices. The results point to the necessity of giving feedback to the environment and also the continuity through this second part with neuropsychological evaluation before and after the interaction with the Gamebook in order to strengthen the evidences for this media contribution as a learning environment.
数字游戏
本章旨在将Gamebook Guardiões da Floresta (Gamebook Guardians of The Forest)的调查结果社会化,将其作为一个互动、有趣和中介的环境,刺激8-12岁儿童的执行功能。在巴伊亚州萨尔瓦多的罗伯托·桑托斯市立学校进行的研究是定性的,其特点是关于儿童发展和研究的合作过程,以参与观察和敏感倾听作为调查手段。研究结果表明,有必要向环境提供反馈,并在第二部分与Gamebook互动前后进行神经心理学评估,以加强这种媒体作为学习环境的证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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