Piecewise Planar and Non-Planar Segmentation of Large Complex 3D Urban Models

A. Golbert, David Arnon, A. Sever
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引用次数: 1

Abstract

Advancements in computing power via Multi Core processors and GPUs have made large scale reconstruction modeling and real-time photorealistic rendering possible. However, in urban areas flat surfaces with little texture still challenge multiview algorithms. We present a method for planar area recognition and model correction while avoiding deformation of non-planar areas such as domes, pillars and plant matter. Our method works in object space, allows a global solution that is not affected by individual range map inaccuracies or poorly matched range maps. We describe a segmentation of the model into bounded planar and non-planar areas driven by a global error function incorporating model shape and original images texture. The error is minimized iteratively using locally restricted graph cuts and the model is corrected accordingly. The algorithm was run on various complex and challenging real-world urban scenes and synthetic photo-realistic images are created from novel viewpoints without noticeable deformities that are common to typical reconstructions.
大型复杂三维城市模型的分段平面与非平面分割
通过多核处理器和gpu的计算能力的进步使得大规模重建建模和实时逼真渲染成为可能。然而,在城市地区,纹理较少的平坦表面仍然是多视图算法的挑战。提出了一种平面区域识别和模型校正的方法,同时避免了非平面区域(如圆顶、柱子和植物物质)的变形。我们的方法适用于对象空间,允许全局解决方案,不受个别范围图不准确或不匹配范围图的影响。我们描述了一个由模型形状和原始图像纹理结合的全局误差函数驱动的模型分割为有界平面和非平面区域。利用局部限制图切迭代最小化误差,并对模型进行相应的修正。该算法在各种复杂和具有挑战性的现实世界城市场景中运行,并从新颖的视点创建合成的逼真图像,而不会出现典型重建中常见的明显变形。
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