A Game Theory of Cloud Service Deployment

Zexiang Mao, Jingqi Yang, Yanlei Shang, Chuanchang Liu, Junliang Chen
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引用次数: 17

Abstract

As cloud-based services become more numerous and dynamic, service deployment becomes more and more challenging. For the reason of economic, the service deployment strategy is crucial for maximize the system utility and profit gained. In this paper, considered both the cost and quality, the service deployment in cloud is modeled as a congestion game, where every service has several components is considered as a player and his strategy is to select the subset of resources to deploy his components. Based on the congestion game, a game theoretic method is proposed to optimize both the overall cost and quality. To solve the congestion game, efficient algorithms are proposed to achieve the equilibrium in polynomial time.
云服务部署的博弈理论
随着基于云的服务变得越来越多和动态,服务部署变得越来越具有挑战性。从经济角度考虑,服务部署策略是实现系统效用和利润最大化的关键。本文从成本和质量两方面考虑,将云中的服务部署建模为一个拥塞博弈,其中每个服务都有多个组件,其策略是选择资源子集来部署其组件。在拥塞博弈的基础上,提出了一种综合成本和质量优化的博弈论方法。为了解决拥塞博弈问题,提出了在多项式时间内达到平衡的有效算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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