3DTouch: A wearable 3D input device for 3D applications

Anh M Nguyen, Amy Banic
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引用次数: 26

Abstract

3D applications appear in every corner of life in the current technology era. There is a need for an ubiquitous 3D input device that works with many different platforms, from head-mounted displays (HMDs) to mobile touch devices, 3DTVs, and even the Cave Automatic Virtual Environments. We present 3DTouch [1], a novel wearable 3D input device worn on the fingertip for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D input device that is self-contained, mobile, and universally works across various 3D platforms. This video presents a working prototype of our solution, which is described in details in the paper [1]. Our approach relies on a relative positioning technique using an optical laser sensor (OPS) and a 9-DOF inertial measurement unit (IMU). The device employs touch input for the benefits of passive haptic feedback, and movement stability. On the other hand, with touch interaction, 3DTouch is conceptually less fatiguing to use over many hours than 3D spatial input devices. We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch. An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space. We envision that modular solutions like 3DTouch opens up a whole new design space for interaction techniques to further develop on.
3DTouch:用于3D应用的可穿戴3D输入设备
在当今科技时代,3D应用出现在生活的各个角落。我们需要一种无处不在的3D输入设备,它可以在许多不同的平台上工作,从头戴式显示器(hmd)到移动触摸设备、3dtv,甚至Cave自动虚拟环境。我们提出了3DTouch[1],一种新型的可穿戴3D输入设备,佩戴在指尖上,用于3D操作任务。3DTouch旨在填补3D输入设备的空白,该设备是独立的,可移动的,并且可以在各种3D平台上通用。这个视频展示了我们解决方案的一个工作原型,在论文[1]中有详细的描述。我们的方法依赖于使用光学激光传感器(OPS)和9自由度惯性测量单元(IMU)的相对定位技术。该设备采用触摸输入,以获得被动触觉反馈和运动稳定性的好处。另一方面,通过触摸交互,3DTouch在概念上比3D空间输入设备更容易使用数小时。我们提出了一套使用3DTouch的3D交互技术,包括选择、平移和旋转。评估还表明,该设备的跟踪精度为1.10毫米和2.33度,用于3D空间的细微触摸交互。我们设想,像3DTouch这样的模块化解决方案为交互技术的进一步发展开辟了一个全新的设计空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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