Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review

Shumin Zhai, P. Kristensson, Caroline Appert, Tue Haste Andersen, Xiang Cao
{"title":"Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review","authors":"Shumin Zhai, P. Kristensson, Caroline Appert, Tue Haste Andersen, Xiang Cao","doi":"10.1561/1100000012","DOIUrl":null,"url":null,"abstract":"The potential for using stroke gestures to enter, retrieve and select commands and text has been recently unleashed by the popularity of touchscreen devices. This monograph provides a state-of-the-art integrative review of a body of human–computer interaction research on stroke gestures. It begins with an analysis of the design dimensions of stroke gestures as an interaction medium. The analysis classifies gestures into analogue versus abstract gestures, gestures for commands versus for symbols, gestures with different orders of complexity, visual-spatial dependent and independent gestures, and finger versus stylus drawn gestures. Gesture interfaces such as the iOS interface, the Graffiti text entry method for Palm devices, marking menus, and the SHARK/ShapeWriter word-gesture keyboard, make different choices in this multi-dimensional design space. \n \nThe main body of this work consists of reviewing and synthesizing some of the foundational studies in the literature on stroke gesture interaction, particularly those done by the authors in the last decade. The human performance factors covered include motor control complexity, visual and auditory feedback, and human memory capabilities in dealing with gestures. Based on these foundational studies this review presents a set of design principles for creating stroke gesture interfaces. These include making gestures analogous to physical effects or cultural conventions, keeping gestures simple and distinct, defining stroke gestures systematically, making them self-revealing, supporting appropriate levels of chunking, and facilitating progress from visually guided performance to recall-driven performance. The overall theme is on making learning gestures easier while designing for long-term efficiency. Important system implementation issues of stroke gesture interfaces such as gesture recognition algorithms and gesture design toolkits are also covered in this review. The monograph ends with a few call-to-action research topics.","PeriodicalId":126315,"journal":{"name":"Found. Trends Hum. Comput. Interact.","volume":"519 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"113","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Found. Trends Hum. Comput. Interact.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1561/1100000012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 113

Abstract

The potential for using stroke gestures to enter, retrieve and select commands and text has been recently unleashed by the popularity of touchscreen devices. This monograph provides a state-of-the-art integrative review of a body of human–computer interaction research on stroke gestures. It begins with an analysis of the design dimensions of stroke gestures as an interaction medium. The analysis classifies gestures into analogue versus abstract gestures, gestures for commands versus for symbols, gestures with different orders of complexity, visual-spatial dependent and independent gestures, and finger versus stylus drawn gestures. Gesture interfaces such as the iOS interface, the Graffiti text entry method for Palm devices, marking menus, and the SHARK/ShapeWriter word-gesture keyboard, make different choices in this multi-dimensional design space. The main body of this work consists of reviewing and synthesizing some of the foundational studies in the literature on stroke gesture interaction, particularly those done by the authors in the last decade. The human performance factors covered include motor control complexity, visual and auditory feedback, and human memory capabilities in dealing with gestures. Based on these foundational studies this review presents a set of design principles for creating stroke gesture interfaces. These include making gestures analogous to physical effects or cultural conventions, keeping gestures simple and distinct, defining stroke gestures systematically, making them self-revealing, supporting appropriate levels of chunking, and facilitating progress from visually guided performance to recall-driven performance. The overall theme is on making learning gestures easier while designing for long-term efficiency. Important system implementation issues of stroke gesture interfaces such as gesture recognition algorithms and gesture design toolkits are also covered in this review. The monograph ends with a few call-to-action research topics.
触面笔划手势设计的基本问题-综合回顾
最近,触屏设备的普及释放了使用笔触手势输入、检索和选择命令和文本的潜力。本专著提供了一个国家的最先进的综合审查机构的人机交互研究的笔划手势。首先分析笔画手势作为交互媒介的设计维度。该分析将手势分为模拟手势与抽象手势、命令手势与符号手势、不同复杂程度的手势、依赖于视觉空间的手势和独立的手势,以及手指绘制的手势与手写笔绘制的手势。手势界面,如iOS界面、Palm设备的涂鸦文本输入方法、标记菜单和SHARK/ShapeWriter文字手势键盘,在这个多维设计空间中做出了不同的选择。这项工作的主体包括回顾和综合一些关于笔画手势相互作用的基础研究,特别是作者在过去十年中所做的研究。人类的表现因素包括运动控制的复杂性,视觉和听觉反馈,以及人类在处理手势时的记忆能力。基于这些基础研究,本文提出了一套创建笔触手势界面的设计原则。这些包括使手势类似于物理效果或文化习俗,保持手势的简单和独特,系统地定义笔画手势,使它们自我揭示,支持适当的分组,以及促进从视觉引导的表演到回忆驱动的表演的进展。整体的主题是使学习手势更容易,同时设计长期效率。笔画手势界面的重要系统实现问题,如手势识别算法和手势设计工具包也涵盖了这篇综述。专著以几个呼吁行动的研究主题结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信