Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis

K. Subr, G. Singh, Wojciech Jarosz
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引用次数: 8

Abstract

Since being introduced to graphics in the 1980s, Monte Carlo sampling and integration has become the cornerstone of most modern rendering algorithms. Originally introduced to combat the effect of aliasing when estimating pixels values, Monte Carlo has since become a more general tool for solving complex, multi-dimensional integration problems in rendering. In this context, MC integration involves sampling a function at various stochastically placed points to approximate an integral, e.g. the radiance through a pixel integrated across the multi-dimensional space of possible light transport paths. Unfortunately, this estimation is error-prone, and the visual manifestation of this error depends critically on the properties of the integrand, placement of the stochastic sample points used, and the type of problem (integration vs. reconstruction) that is being solved with these samples. We describe how errors present in rendered images may be analyzed as a function of the spectral (Fourier domain) statistics of the underlying sampling patterns fed to the renderer. Fourier analysis, along with the Nyquist theorem, has long been used in graphics to motivate more intelligent sampling strategies which try to minimize errors due to noise and aliasing in the pixel reconstruction problem. Only more recently, however, has the community started to apply these same Fourier tools to analyze error in the Monte Carlo integration problem. Loosely speaking, in the context of rendering a 2D image, these two problems are concerned with errors introduced across pixels (reconstruction) vs. the errors introduced within any individual pixel (integration). In this course, we focus on the latter, and survey the recent developments and insights that Fourier analyses have provided about the magnitude and convergence rate of Monte Carlo integration error. We provide a historical perspective of Monte Carlo in graphics, review the necessary mathematical background, summarize the most recent developments, discuss the practical implications of these analyzes on the design of Monte Carlo rendering algorithms, and identify important remaining research problems that can propel the field forward.
傅里叶分析的数值积分在蒙特卡罗渲染:理论与实践:理解估计误差在蒙特卡罗图像合成
自20世纪80年代引入图形以来,蒙特卡罗采样和集成已成为大多数现代渲染算法的基石。最初引入蒙特卡罗是为了在估计像素值时对抗混叠的影响,此后蒙特卡罗已成为解决渲染中复杂的多维集成问题的更通用的工具。在这种情况下,MC积分涉及在各种随机放置的点上对函数进行采样以近似积分,例如,在可能的光传输路径的多维空间中通过像素积分的辐射。不幸的是,这种估计很容易出错,而且这种错误的视觉表现主要取决于被积函数的性质、所使用的随机样本点的位置,以及用这些样本解决的问题类型(集成还是重建)。我们描述了如何将呈现的图像中的错误作为提供给渲染器的底层采样模式的光谱(傅立叶域)统计的函数进行分析。傅里叶分析,连同奈奎斯特定理,长期以来一直被用于图形中,以激发更智能的采样策略,这些策略试图在像素重建问题中最小化由于噪声和混叠引起的误差。然而,直到最近,社区才开始应用这些相同的傅立叶工具来分析蒙特卡洛积分问题中的误差。粗略地说,在渲染2D图像的上下文中,这两个问题涉及到跨像素引入的错误(重建)和任何单个像素引入的错误(集成)。在本课程中,我们将重点关注后者,并调查傅里叶分析提供的关于蒙特卡洛积分误差的大小和收敛速度的最新发展和见解。我们提供了蒙特卡罗在图形学中的历史视角,回顾了必要的数学背景,总结了最新的发展,讨论了这些分析对蒙特卡罗渲染算法设计的实际意义,并确定了可以推动该领域向前发展的重要研究问题。
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