Event-triggered Control for Zero-sum Games Based on Critic-identifier Architecture with Particle Swarm Optimization

Weichen Luo, Mingming Liang, Derong Liu, Bo Zhao
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Abstract

In this paper, an event-triggered control (ETC) scheme for zero-sum game problems is proposed. To solve the Hamilton-Jacobi-Isaacs equation of the unknown nonlinear system, the adaptive dynamic programming method with critic-identifier architecture is utilized. In order to train the neural networks (NN) more efficiently and avoid manually selecting the corresponding initial weights, the particle swarm optimization is employed. In addition, the actuator is updated aperiodically under the event-triggered framework, thus, reducing the computational burden and saving communication resources to some extend. A novel triggering rule, which can guarantee the closed-loop system to be uniformly ultimately bounded, is developed through the Lyapunov method. Finally, the effectiveness of the proposed ETC scheme is demonstrated via a simulation study.
基于临界标识体系和粒子群优化的零和博弈事件触发控制
本文提出了一种零和博弈问题的事件触发控制(ETC)方案。为了求解未知非线性系统的Hamilton-Jacobi-Isaacs方程,采用临界标识体系的自适应动态规划方法。为了提高神经网络的训练效率,避免人工选择相应的初始权值,采用了粒子群算法。此外,执行器在事件触发框架下不定期更新,从而在一定程度上减少了计算负担,节约了通信资源。利用李雅普诺夫方法,提出了一种保证闭环系统最终一致有界的触发规则。最后,通过仿真研究验证了ETC方案的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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