Performance optimizations for PatchMatch-based pixel-level multiview inpainting

Shao-Ping Lu, B. Ceulemans, A. Munteanu, P. Schelkens
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引用次数: 9

Abstract

As 3D content is becoming ubiquitous in today's media landscape, there is a rising interest for 3D displays that do not demand wearing special headgear in order to experience the 3D effect. Autostereoscopic displays realize this by providing multiple different views of the same scene. It is however unfeasible to record, store or transmit the amount of data that such displays require. Therefore there is a strong need for real-time solutions that can generate multiple extra viewpoints from a limited set of originally recorded views. The main difficulty in current solutions is that the synthesized views contain disocclusion holes where the pixel values are unknown. In order to seamlessly fill-in these holes, inpainting techniques are being used. In this work we consider a depth-based pixel-level inpainting system for multiview video. The employed technique operates in a multi-scale fashion, fills in the disocclusion holes on a pixel-per-pixel basis and computes approximate Nearest Neighbor Fields (NNF) to identify pixel correspondences. To this end, we employ a multi-scale variation on the well-known PatchMatch algorithm followed by a refinement step to escape from local minima in the matching-cost function. In this paper we analyze the performance of different cost functions and search methods within our existing inpainting framework.
基于patchmatch的像素级多视图绘制的性能优化
随着3D内容在当今媒体领域变得无处不在,人们对无需佩戴特殊头盔就能体验3D效果的3D显示越来越感兴趣。自动立体显示器通过提供同一场景的多个不同视图来实现这一点。然而,记录、存储或传输这种显示器所需的数据量是不可行的。因此,迫切需要能够从有限的原始记录视图中生成多个额外视点的实时解决方案。当前解决方案的主要困难是合成视图包含像素值未知的错位孔。为了无缝地填补这些漏洞,正在使用油漆技术。在这项工作中,我们考虑了一个基于深度的像素级多视图视频绘制系统。所采用的技术以多尺度方式操作,在逐像素的基础上填充咬合孔,并计算近似的最近邻场(NNF)来识别像素对应。为此,我们在著名的PatchMatch算法上采用多尺度变化,然后进行细化步骤以避免匹配代价函数中的局部最小值。在本文中,我们分析了不同的成本函数和搜索方法的性能在我们现有的油漆框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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