lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality

Jan Torpus, Beatrice Tobler
{"title":"lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality","authors":"Jan Torpus, Beatrice Tobler","doi":"10.1109/ISMAR-AMH.2011.6093660","DOIUrl":null,"url":null,"abstract":"lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.","PeriodicalId":223956,"journal":{"name":"2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-AMH.2011.6093660","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.
lifeClipper3 -一种沉浸式户外增强现实体验设计方法的增强步行体验现场评估
lifeClipper3是一个媒体艺术项目,通过“增强现实”技术将步行的视听扩展为游戏般的体验。对于游客来说,这创造了一种身临其境的体验,这种体验在每种情况下都是独一无二的,它挑战并质疑了习惯性的感知模式。本文介绍了lifeClipper3中使用的“体验设计”策略,并通过定性人种学方法在游客评价中进行了检验。由此产生的见解旨在对类似设计的未来AR艺术项目有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书