Scene Integration for Online VR Advertising Clouds

M. Kalochristianakis, M. Zampoglou, Konstantinos Kontakis, K. Kapetanakis, A. Malamos
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引用次数: 2

Abstract

This paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool.
面向在线VR广告云的场景集成
本文提出了一种场景合成方法,该方法允许组合使用标准的三维对象(称为模型)来创建X3D场景。该模块是更广泛设计的一个组成部分,旨在构建依赖虚拟现实技术的大规模在线广告基础设施。该架构解决了许多关于低端设备远程渲染的问题,最后但并非最不重要的是,场景构图和集成的提供。由于查看器不保留有关单个输入模型或场景的信息,因此组合需要考虑向查看技术添加状态的机制。就这项工作而言,我们扩展了一个知名的开源X3D创作工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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