A First Glance at the NFT Quebec Gaming Scene

R. Barondeau, Axel Guitton, S. Masoumi, Pablo Aceiton Campos
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Abstract

This article examines the discourses surrounding non-fungible tokens (NFTs) in gaming and identifies companies involved in NFTs in the Quebec gaming scene. NFTs boomed in the gaming industry in 2021 and continued to grow in 2022, even as the value of gaming coins plummeted. If successful, some believe they could bring new opportunities to the gaming landscape. We conducted an online ethnography in early 2022 through an innovative web-scanning approach and curation process powered by a professional market intelligence platform. Data was collected from various sources and analyzed via statistical analysis software to understand the discourses of companies, gamers, researchers, and insiders. Findings show that the technical and economic discourse is at least ambivalent if not negative, while the gamer discourse is mostly negative. The burgeoning Quebec scene is currently very limited and divided into two groups: large gaming companies and startups. Despite the crypto-enthusiast craze, our analysis shows that early projects were often criticized by traditional gamers and that professionals in the sector remain skeptical.
第一眼在NFT魁北克游戏场景
本文研究了围绕游戏中不可替代代币(nft)的论述,并确定了魁北克游戏场景中涉及nft的公司。2021年,nft在游戏行业蓬勃发展,并在2022年继续增长,尽管游戏币的价值暴跌。如果成功,一些人认为他们将为游戏领域带来新的机遇。我们在2022年初通过创新的网络扫描方法和由专业市场情报平台提供支持的策划过程进行了在线人种志研究。从各种来源收集数据,并通过统计分析软件进行分析,以了解公司,游戏玩家,研究人员和内部人士的话语。研究结果表明,技术和经济话语即使不是消极的,至少也是矛盾的,而玩家话语则大多是消极的。新兴的魁北克游戏市场目前非常有限,主要分为两类:大型游戏公司和初创公司。尽管加密货币狂热,但我们的分析显示,早期项目经常受到传统游戏玩家的批评,该领域的专业人士仍持怀疑态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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