Bezier Surface Editing Using Marker-based Augmented Reality

David O'Gwynn, J. Johnstone
{"title":"Bezier Surface Editing Using Marker-based Augmented Reality","authors":"David O'Gwynn, J. Johnstone","doi":"10.1109/VR.2008.4480800","DOIUrl":null,"url":null,"abstract":"This paper describes a marker-based Augmented Reality system for editing tensor-product Bezier surfaces. It uses both a small- scale multi-marker mat and a two-marker wand as its interactive elements. The multi-marker mat establishes a coordinate frame for the display of the surface. Because of its size, it allows the user to rotate and translate the mat physically, even while editing it. The wand is used to select individual control points and edit their 3D position with respect to the surface's coordinate frame. Differentiation between selection and modification is accomplished through a bimodal association of two markers at the end of the wand. The wand's mode is switched by rolling it between the fingers.","PeriodicalId":173744,"journal":{"name":"2008 IEEE Virtual Reality Conference","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2008.4480800","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper describes a marker-based Augmented Reality system for editing tensor-product Bezier surfaces. It uses both a small- scale multi-marker mat and a two-marker wand as its interactive elements. The multi-marker mat establishes a coordinate frame for the display of the surface. Because of its size, it allows the user to rotate and translate the mat physically, even while editing it. The wand is used to select individual control points and edit their 3D position with respect to the surface's coordinate frame. Differentiation between selection and modification is accomplished through a bimodal association of two markers at the end of the wand. The wand's mode is switched by rolling it between the fingers.
使用基于标记的增强现实进行贝塞尔曲面编辑
本文描述了一个基于标记的增强现实系统,用于编辑张量积贝塞尔曲面。它使用一个小型的多标记垫和一个双标记棒作为其交互元素。多标记垫建立用于显示曲面的坐标框架。由于它的大小,它允许用户旋转和物理平移垫,即使在编辑它。该棒用于选择单个控制点并编辑其相对于表面坐标框架的3D位置。选择和修饰之间的区别是通过在基因棒末端的两个标记的双峰关联来完成的。通过在手指间滚动魔杖来切换模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信