360-Degree Video Head Movement Dataset

Xavier Corbillon, F. D. Simone, G. Simon
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引用次数: 239

Abstract

While Virtual Reality applications are increasingly attracting the attention of developers and business analysts, the behaviour of users watching 360-degree (i.e. omnidirectional) videos has not been thoroughly studied yet. This paper introduces a dataset of head movements of users watching 360-degree videos on a Head-Mounted Display (HMD). The dataset includes data collected from 59 users watching five 70 s-long 360-degree videos on the Razer OSVR HDK2 HMD. The selected videos span a wide range of 360-degree content for which different viewer's involvement, thus navigation patterns, could be expected. We describe the open-source software developed to produce the dataset and present the test material and viewing conditions considered during the data acquisition. Finally, we show some examples of statistics that can be extracted from the collected data, for a content-dependent analysis of users' navigation patterns. The source code of the software used to collect the data has been made publicly available, together with the entire dataset, to enable the community to extend the dataset.
360度视频头部运动数据集
虽然虚拟现实应用越来越受到开发者和商业分析师的关注,但用户观看360度(即全方位)视频的行为尚未得到彻底研究。本文介绍了用户在头戴式显示器(HMD)上观看360度视频时头部运动的数据集。该数据集收集了59名用户在Razer OSVR HDK2 HMD上观看5个70秒长的360度视频的数据。所选的视频涵盖了广泛的360度内容,不同的观众可以参与其中,从而可以预期导航模式。我们描述了开发用于生成数据集的开源软件,并展示了数据采集过程中考虑的测试材料和查看条件。最后,我们展示了一些可以从收集的数据中提取的统计数据示例,用于对用户导航模式进行内容相关的分析。用于收集数据的软件的源代码已与整个数据集一起公开,以使社区能够扩展数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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