Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020

Xuesong Zhai, Yulian Sun, Minjuan Wang, F. Asmi, W. Cai, Xiaoyan Chu
{"title":"Exploring the Effect of Virtual Reality with Haptics on Educational Research: A Meta-analysis From 2010 to 2020","authors":"Xuesong Zhai, Yulian Sun, Minjuan Wang, F. Asmi, W. Cai, Xiaoyan Chu","doi":"10.23919/iLRN55037.2022.9815893","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) not only expands the learning field and enriches the learning experience, but also provides an effective presentation for scarce educational resources. However, because VR mainly depends on image processing technology, its application in the field of education mostly stays at the level of knowledge observation, and many challenges are gradually exposed, such as untimely interaction and weak sense of existence. In recent years, haptics has gradually become the development frontier of human-computer interaction, breaking through the limitation of single visual stimulation of VR to a great extent. Some researchers began to explore the teaching mode of VR with haptics, in order to mobilize learners’ multi-sensory stimulus responses such as hearing, touch, force and movement, and enhance learners’ on-the-spot experience and flow experience. In order to deeply explore the effectiveness of VR with haptics in teaching and explore the regulatory variables affecting this teaching method, 1646 academic papers published from 2010 to 2020 were screened based on WOS and Scopus databases. After meta-analysis of 50 selected research data, it is found that: (1) from the perspective of overall effect, VR with haptics can significantly improve learners’ learning performance and efficiency; (2) Through the analysis of the effects of three regulatory variables, it is found that VR with touch has a positive impact on learning performance; VR with haptics has a positive impact on learning efficiency, especially for learners who have no previous learning experience and take practical skills as their learning goal for a long time. This discovery provides an important data reference for building an effective “virtual reality with haptics” teaching scene.","PeriodicalId":215411,"journal":{"name":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","volume":"265 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 8th International Conference of the Immersive Learning Research Network (iLRN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/iLRN55037.2022.9815893","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) not only expands the learning field and enriches the learning experience, but also provides an effective presentation for scarce educational resources. However, because VR mainly depends on image processing technology, its application in the field of education mostly stays at the level of knowledge observation, and many challenges are gradually exposed, such as untimely interaction and weak sense of existence. In recent years, haptics has gradually become the development frontier of human-computer interaction, breaking through the limitation of single visual stimulation of VR to a great extent. Some researchers began to explore the teaching mode of VR with haptics, in order to mobilize learners’ multi-sensory stimulus responses such as hearing, touch, force and movement, and enhance learners’ on-the-spot experience and flow experience. In order to deeply explore the effectiveness of VR with haptics in teaching and explore the regulatory variables affecting this teaching method, 1646 academic papers published from 2010 to 2020 were screened based on WOS and Scopus databases. After meta-analysis of 50 selected research data, it is found that: (1) from the perspective of overall effect, VR with haptics can significantly improve learners’ learning performance and efficiency; (2) Through the analysis of the effects of three regulatory variables, it is found that VR with touch has a positive impact on learning performance; VR with haptics has a positive impact on learning efficiency, especially for learners who have no previous learning experience and take practical skills as their learning goal for a long time. This discovery provides an important data reference for building an effective “virtual reality with haptics” teaching scene.
虚拟现实触觉技术对教育研究的影响:2010 - 2020年的元分析
虚拟现实(VR)不仅拓展了学习领域,丰富了学习体验,而且为稀缺的教育资源提供了有效的呈现。然而,由于VR主要依靠的是图像处理技术,其在教育领域的应用多停留在知识观察层面,互动不及时、存在感不强等诸多挑战逐渐暴露出来。近年来,触觉逐渐成为人机交互的发展前沿,在很大程度上突破了VR单一视觉刺激的局限。为了调动学习者的听觉、触觉、力、动作等多感官刺激反应,增强学习者的临场体验和心流体验,一些研究者开始探索带有触觉的VR教学模式。为了深入探索VR结合触觉在教学中的有效性,探索影响这种教学方式的调节变量,基于WOS和Scopus数据库,筛选2010 - 2020年发表的1646篇学术论文。通过对50个选定的研究数据进行meta分析,发现:(1)从整体效果来看,带有触觉的VR能够显著提高学习者的学习绩效和学习效率;(2)通过分析三个调节变量的影响,发现触摸VR对学习绩效有正向影响;带有触觉的VR对学习效率有积极的影响,特别是对于那些之前没有学习经验并且长期将实用技能作为学习目标的学习者。这一发现为构建有效的“带触觉的虚拟现实”教学场景提供了重要的数据参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信