{"title":"Generating motion fields of complex scenes","authors":"David Mason, B. McCane, K. Novins","doi":"10.1109/CGI.1999.777910","DOIUrl":null,"url":null,"abstract":"In the past, evaluation of the effectiveness of optical flow algorithms on real scenes has been difficult due to a lack of complex test data for which the correct flow is known. We give a detailed description of how a simple ray tracing technique can be used to generate ground truth motion fields for the evaluation of optical flow algorithms on scenes of arbitrary complexity.","PeriodicalId":165593,"journal":{"name":"1999 Proceedings Computer Graphics International","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 Proceedings Computer Graphics International","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1999.777910","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In the past, evaluation of the effectiveness of optical flow algorithms on real scenes has been difficult due to a lack of complex test data for which the correct flow is known. We give a detailed description of how a simple ray tracing technique can be used to generate ground truth motion fields for the evaluation of optical flow algorithms on scenes of arbitrary complexity.