3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality

Annette Mossel, Benjamin Venditti, H. Kaufmann
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引用次数: 89

Abstract

Existing interaction techniques for mobile AR often use the multi-touch capabilities of the device's display for object selection and manipulation. To provide full 3D manipulation by touch in an integral way, existing approaches use complex multi finger and hand gestures. However, they are difficult or impossible to use in one-handed handheld AR scenarios and their usage requires prior knowledge. Furthermore, a handheld's touch screen offers only two dimensions for interaction and limits manipulation to physical screen size. To overcome these problems, we present two novel intuitive six degree-of-freedom (6DOF) manipulation techniques, 3DTouch and HOMER-S. While 3DTouch uses only simple touch gestures and decomposes the degrees of freedom, Homer-S provides full 6DOF and is decoupled from screen input to overcome physical limitations. In a comprehensive user study, we explore performance, usability and accuracy of both techniques. Therefore, we compare 3DTouch with HOMER-S in four different scenarios with varying transformation requirements. Our results reveal both techniques to be intuitive to translate and rotate objects. HOMER-S lacks accuracy compared to 3DTouch but achieves significant performance increases in terms of speed for transformations addressing all 6DOF.
3DTouch和HOMER-S:单手手持增强现实的直观操作技术
现有的移动AR交互技术通常使用设备显示器的多点触摸功能来选择和操作对象。为了以一种完整的方式提供完整的3D触摸操作,现有的方法使用复杂的多指和手势。然而,它们很难或不可能在单手手持AR场景中使用,并且它们的使用需要事先了解。此外,手持设备的触摸屏只提供了两个维度的交互,限制了物理屏幕尺寸的操作。为了克服这些问题,我们提出了两种新颖直观的六自由度(6DOF)操作技术,3DTouch和HOMER-S。3DTouch只使用简单的触摸手势并分解自由度,而Homer-S提供了完整的6DOF,并且与屏幕输入解耦以克服物理限制。在全面的用户研究中,我们探讨了这两种技术的性能、可用性和准确性。因此,我们比较了3DTouch和HOMER-S在四种不同场景下的不同转换需求。我们的结果表明,这两种技术都是直观的平移和旋转对象。与3DTouch相比,HOMER-S缺乏精度,但在处理所有6DOF的转换速度方面实现了显着的性能提升。
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