EyeSee3D: a low-cost approach for analyzing mobile 3D eye tracking data using computer vision and augmented reality technology

Thies Pfeiffer, Patrick Renner
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引用次数: 56

Abstract

For validly analyzing human visual attention, it is often necessary to proceed from computer-based desktop set-ups to more natural real-world settings. However, the resulting loss of control has to be counterbalanced by increasing participant and/or item count. Together with the effort required to manually annotate the gaze-cursor videos recorded with mobile eye trackers, this renders many studies unfeasible. We tackle this issue by minimizing the need for manual annotation of mobile gaze data. Our approach combines geometric modelling with inexpensive 3D marker tracking to align virtual proxies with the real-world objects. This allows us to classify fixations on objects of interest automatically while supporting a completely free moving participant. The paper presents the EyeSee3D method as well as a comparison of an expensive outside-in (external cameras) and a low-cost inside-out (scene camera) tracking of the eye-tracker's position. The EyeSee3D approach is evaluated comparing the results from automatic and manual classification of fixation targets, which raises old problems of annotation validity in a modern context.
eyeesee3d:一种使用计算机视觉和增强现实技术分析移动3D眼动追踪数据的低成本方法
为了有效地分析人类的视觉注意力,通常有必要从基于计算机的桌面设置转向更自然的现实世界设置。然而,必须通过增加参与者和/或项目数量来平衡由此导致的控制权丧失。再加上需要手动注释移动眼动仪记录的凝视光标视频,这使得许多研究不可行。我们通过最小化手动标注移动凝视数据的需求来解决这个问题。我们的方法将几何建模与廉价的3D标记跟踪相结合,使虚拟代理与现实世界的对象保持一致。这允许我们在支持完全自由移动的参与者的同时,自动对感兴趣的对象进行分类。本文提出了eyeesee3d方法,并比较了昂贵的由外向内(外部摄像机)和低成本的由内向外(场景摄像机)跟踪眼动仪的位置。对eyeesee3d方法进行了评价,比较了自动和手动固定目标分类的结果,这引起了现代背景下标注有效性的老问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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