StereoScan: Dense 3d reconstruction in real-time

Andreas Geiger, Julius Ziegler, C. Stiller
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引用次数: 1104

Abstract

Accurate 3d perception from video sequences is a core subject in computer vision and robotics, since it forms the basis of subsequent scene analysis. In practice however, online requirements often severely limit the utilizable camera resolution and hence also reconstruction accuracy. Furthermore, real-time systems often rely on heavy parallelism which can prevent applications in mobile devices or driver assistance systems, especially in cases where FPGAs cannot be employed. This paper proposes a novel approach to build 3d maps from high-resolution stereo sequences in real-time. Inspired by recent progress in stereo matching, we propose a sparse feature matcher in conjunction with an efficient and robust visual odometry algorithm. Our reconstruction pipeline combines both techniques with efficient stereo matching and a multi-view linking scheme for generating consistent 3d point clouds. In our experiments we show that the proposed odometry method achieves state-of-the-art accuracy. Including feature matching, the visual odometry part of our algorithm runs at 25 frames per second, while - at the same time - we obtain new depth maps at 3-4 fps, sufficient for online 3d reconstructions.
立体扫描:密集的三维重建实时
从视频序列中获得准确的3d感知是计算机视觉和机器人技术的核心课题,因为它构成了后续场景分析的基础。然而,在实践中,在线要求往往严重限制了可用的相机分辨率,从而也限制了重建精度。此外,实时系统通常依赖于严重的并行性,这可能会阻碍移动设备或驾驶员辅助系统的应用,特别是在无法使用fpga的情况下。本文提出了一种利用高分辨率立体序列实时构建三维地图的新方法。受最近立体匹配研究进展的启发,我们提出了一种结合高效鲁棒视觉里程计算法的稀疏特征匹配器。我们的重建管道结合了有效的立体匹配技术和多视图链接方案,用于生成一致的3d点云。在我们的实验中,我们表明所提出的里程计方法达到了最先进的精度。包括特征匹配,我们算法的视觉里程计部分以每秒25帧的速度运行,同时,我们以3-4帧/秒的速度获得新的深度图,足以进行在线3d重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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