High Dynamic Range Images: Evolution, Applications and Suggested Processes

A. Eshaq, Musstanser Tinauli, Mohamad Izani Zainal Abidin
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引用次数: 5

Abstract

Three dimensional (3D) and computer graphics (CG) industries nowadays require 'instant' realism and extreme special effects while imposing the balance in cost, time and solution acceptance standard. It has been known that realistic rendering is time consuming, difficult to use, complex, expensive and often produces insufficient digital output to predict particularly in the early visualization process. This paper focuses on one of the emerging technologies, High dynamic range image (HDRI) and how it can be developed in achieving effective solution, while maintaining 'realism' or required result based on a specific application. We firstly introduce the overall HDRI processes before continue to present a framework of captured low density range image (LDRI) source sequence effectively in HDRI environment. This paper concludes with discussions and lists the application of HDRI.
高动态范围图像:演变,应用和建议的过程
如今,三维(3D)和计算机图形(CG)行业需要“即时”的现实主义和极端的特殊效果,同时在成本,时间和解决方案接受标准方面施加平衡。众所周知,现实渲染耗时,难以使用,复杂,昂贵,并且经常产生不足的数字输出,特别是在早期的可视化过程中。本文重点介绍了一种新兴技术,高动态范围图像(HDRI),以及如何开发它来实现有效的解决方案,同时保持“真实感”或基于特定应用的所需结果。本文首先介绍了整个HDRI过程,然后提出了一个在HDRI环境下有效捕获低密度范围图像(LDRI)源序列的框架。最后对HDRI的应用进行了讨论和列举。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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