Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays

Teresa Hirzle, Fabian Fischbach, Julian Karlbauer, Pascal Jansen, Jan Gugenheimer, E. Rukzio, A. Bulling
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引用次数: 9

Abstract

Digital eye strain (DES), caused by prolonged exposure to digital screens, stresses the visual system and negatively affects users’ well-being and productivity. While DES is well-studied in computer displays, its impact on users of virtual reality (VR) head-mounted displays (HMDs) is largely unexplored—despite that some of their key properties (e.g., the vergence-accommodation conflict) make VR-HMDs particularly prone. This work provides the first comprehensive investigation into DES in VR HMDs. We present results from a survey with 68 experienced users to understand DES symptoms in VR-HMDs. To help address DES, we investigate eye exercises resulting from survey answers and blue light filtering in three user studies (N = 71). Results demonstrate that eye exercises, but not blue light filtering, can effectively reduce DES. We conclude with an extensive analysis of the user studies and condense our findings in 10 key challenges that guide future work in this emerging research area.
虚拟现实头戴式显示器中数字眼疲劳的理解、寻址和分析
由于长时间接触数字屏幕而引起的数字眼疲劳(DES)给视觉系统带来压力,并对用户的健康和工作效率产生负面影响。虽然DES在计算机显示器上得到了很好的研究,但它对虚拟现实(VR)头戴式显示器(hmd)用户的影响在很大程度上还没有被探索——尽管它们的一些关键特性(例如,收敛调节冲突)使VR- hmd特别容易发生。这项工作提供了第一个全面的调查DES在VR头显。我们对68名有经验的用户进行了调查,以了解vr - hmd患者的DES症状。为了帮助解决DES问题,我们在三个用户研究(N = 71)中调查了由调查答案和蓝光过滤引起的眼保健操。结果表明,眼保健操,而不是蓝光过滤,可以有效地减少DES。最后,我们对用户研究进行了广泛的分析,并将我们的发现浓缩为指导这一新兴研究领域未来工作的10个关键挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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