A VR ecosystem for telemedicine and non-intrusive cognitive and affective assessment

Sonja Schmer-Galunder, Jeremy Gottlieb, Jack Ladwig, J. Hamell, Peter K. Keller, Peggy Wu
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引用次数: 5

Abstract

Long duration exploration missions present unique challenges to the behavioral health of astronauts. Factors like isolation, social monotony, extreme living conditions, chronic stress, and interpersonal differences within the team can affect both crew wellbeing and performance. Therefore, we have developed a VR environments and VR games to study team dynamics, cooperation and cohesion among crew members. We have tested this game during 12- and 8-month long space flight simulation studies at the Hawaii Space Exploration Analog and Simulation (HI-SEAS) facilities in Waimea, HI, where subjects underwent adjustments in physiology and lifestyle that are analogous to some of the challenges in a confined environment (HI-SEAS.org). The goal of this work supports NASA's goals to “identify and validate measures to monitor behavioral health and performance during autonomous, long duration and/or long distance exploration missions”. Our results indicate that virtual reality can be used as an effective platform and sensor to test the effects of social isolation and monotony on team dynamics during long-duration missions. VR could also be effective for delivering other types of assessments and therapies.
用于远程医疗和非侵入性认知和情感评估的虚拟现实生态系统
长时间的探索任务对宇航员的行为健康提出了独特的挑战。孤立、社会单调、极端生活条件、长期压力和团队内部的人际差异等因素都会影响船员的健康和表现。因此,我们开发了一个VR环境和VR游戏来研究团队动态,团队成员之间的合作和凝聚力。我们已经在夏威夷威米亚的夏威夷空间探索模拟与模拟(HI- seas)设施进行了为期12个月和8个月的太空飞行模拟研究,测试对象在生理和生活方式上进行了调整,类似于在受限环境中的一些挑战(HI- seas.org)。这项工作的目标支持美国宇航局的目标,即“确定和验证在自主、长时间和/或长距离探索任务期间监测行为健康和性能的措施”。我们的研究结果表明,虚拟现实可以作为一个有效的平台和传感器来测试长期任务中社会隔离和单调对团队动态的影响。虚拟现实也可以有效地提供其他类型的评估和治疗。
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